PERFORMANCE BY UNIVERSAL LAW OF ORGANIZATION
    
Practice:
Chess in School

The book "CHESS AND CYBERNETICS" (see photo) contains a detailed example of      a practical application of The Universal Model of Organization for improving of thinking efficiency in general and in chess game in particular.
It reveals a great part of secrets of this mysterious complex game, about which I shall not be surprised if one day I shall know that it was brought on earth from other planet.

This book is especially writhed as a chess manual, ready to be used in classroom without any modification.

In 300 pages the book comprises 42 lessons, 23 figures and 241 diagrams. By its scientific method, students simultaneous learn organization, management, scientific chess, cybernetics, systemics, science of fight and finally - by analogy - the science of life.

After reading of this book, you can say: “Give me a goal and I shall give you the project of the system able to accomplish it!”

The book uses the case-based teaching method. Applying these above knowledge in a organizing case study, they are fixed in the long-standing memory zone, not in the short-standing memory zone as in the case when the reader makes a simply lecture of them.

The formative - instructive value of the chess game is well known. In many countries of the world, chess is taught in schools and universities. The time that can be dedicated by pupils and students to this fascinating game of the mind is limited because of the priority of educational process, physical education and outdoor sports.

This book is the result of a scientific organizing study of chess player’s thinking in order to increase the efficiency of the time spent for preparing and also for a substantial diminution of this time, with the view of incorporating of chess into school curriculum.

For an easy preparation and better results, on the elaboration of my chess method were used knowledge of cybernetics, informatics, systemics and of scientific organization.

The classical components of chess theory (the openings, the middle game, the final) were subjected to some simplifying and concentrating procedures and melted into a new, integrative conception, applicable in all the stages of the game.

In this process of “scientification” and “cybernetization” of chess, the old concepts were analyzed in a new systemic vision, critically revised, refreshed.

After the integration into a new unitary conception, their significance was clarified, deepened and enriched with new meanings, as the fragmentary significance of drawn fragments of a vase during its reconstitution.

The old revised concepts were completed with new one, as at an archeological restoration of a broken vase the drawings of the fragments that were found need to be completed with the drawings of the missing fragments.

Like in all integration cases, the obtained whole - here the scientific unitary conception - is more than a simple sum of parts, of new and old concepts..

The new theory tries to be both a creative synthesis and a qualitative leap in the understanding of the chess game and generally, by analogy, of any fight, even of the life.

Contrary to the empirical chess, the scientific chess moves the center of its preoccupations from memorizing of a large number of “game-receipts” available only in a limited family of situations, to the discovery of some general thinking principles and concepts applicable in all possible types of positions, so that the chess player should be able to find himself the best solutions even during the game time, in spite of the world experience in similar positions or situations.

While for performance the empirical chess requires studying of very much theoretical material and goes slowly to the limitation of liberty of thinking and of creativity, on the contrary, the scientific chess requires less documentation (only the above book!), frees the chess player of preconceptions and arms him with an optimized creative thinking, with a free, independent  mind allowing him to take good decisions in all positions,  contributing to get trust in his own power, to the development and  complete affirmation of his personality.
The book also intends to stimulate the curiosity and the continuous wish of self-improvement of the reader, attracting him to research, to the creative activities, that are the conditions of progress.
The first part of the book identifies the main requirements of scientific reorganization of player’s thinking, of preparing and taking decisions at the chessboard. Then is suggested a specific cybernetic model of organizing and managing of chess game, model meant to satisfy these requirements.
In the second and the third part of the book, the suggested model is exposed in detail; in the fourth part are given specific procedures of its use in typical situations. The practical examples of this guidebook are taken over from games played by the three world champions; Fisher, Karpov and Kasparov and also from the games of other chess personalities mentioned in a chess player’s index.
The book ends with an index of openings used in the games given as practical examples, followed by a glossary that contains new concepts and old redefined terms.
Till now, the classic-empirical chess has improved both the reasoning skills and character of players. After publishment of this book, “the scientific chess” moreover has brought many new and important improvements which justify much more a place for chess in the curriculum of terminal school years.
From this new improvements we mention the following:
- increase of entrepreneurial spirit, of the creative thinking and of courage in business;
- best thinking organization;
- learning and practice of Universal Law of Organization and of Universal Model of Organization, of the scientific method of systemic approach, without soon, I hope, will be unconceivable the graduation of middle and superior schools;
- learning and practice of cybernetics and of systemics;
- increase of self-confidence, of self image;
- a good qualification for life fight.

Using this model of organizing study you can organize and manage any activity, with the best results.


Here are some recommended activities: politics, management, business, analysis, process modeling, automating business processes, process automation, problem management, problem solving, product development, project management, management consulting, scientific activities, innovation, analytical thinking and chess coach.
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